Thread:Endlesspossibilities 2006/@comment-34482203-20200117155146/@comment-30571467-20200117172133

CuldeeFell13 wrote: MarioFan2009 wrote: LOL! I see Endless in the photo! (alongside Bendy from FHFIF)

Also, if you want to know what a Karma Houdini actually is, I will tell you this. (Note: I am directly ripping this off from the Villains Wiki category.)

A "Karma Houdini" is a villain who is never punished (or is insufficiently punished) for their evil actions by the end of a story, thus escaping justice and "pulling a Houdini" (disappearing) from the way of karma. As such, when the story is over, this villain is not really defeated; he/she remains in position to continue his/her misdeeds, either towards the protagonists or a new target or, in the most extreme cases, is still as much of a threat as he/she was before, or even worse. (Which is NOT, a good thing.)

 A Karma Houdini happens when   IMPORTANT : This may be a little complex, but when you learn more, you might be able to understand better. Hopefully, this was helpful for you! Well I knew what it meant over time, I just wanted to send this as some joke. Okay, but this is just to show and teach more of the definition. Hope you understand!
 * 1) The villain is thwarted but not aptly punished in the resolution. This often happens when a villain is simply humiliated or harmed in a comical manner, but only faces a temporary punishment when they deserve worse, not enough to prevent them from striking again in the next episode, season or installment. (Cecil Turtle from "Looney Tunes" and Apex from "Pac-Man and the Ghostly Adventures" can be plausible examples of this.)
 * 2) The villain makes an escape at the story's climax. Probably the most common type. Often, the villain escapes while the heroes are preoccupied with some other danger (usually that they created), sometimes because, in most stories, preventing whatever disaster was caused by a villain is more important than going after the villain himself. Sometimes this is done to set up a sequel, or at least leave the story open for one. However, this does not count when they do get their just desserts in the sequel/final installment. (In fact, this is more common with villains who do get their karma in the SFU, but also manage to escape in stories such as VB 2 and ANWO. Examples include Admiral S. Swipe, Crazy Koopa, Cassie Rose, Winslow and the FNAJ animatronics.)
 * 3) The villain simply exits the story after performing their action, and is not encountered by the hero again. This usually occurs with minor antagonists (as opposed to central ones), as the most common scenario for this type of Karma Houdini is that the protagonist simply escapes the villain, who is not seen again because they are not relevant to the rest of the story. (An infamous example of this is Bendy from FHFIF, who was also seen in the image you sent.)
 * 4) The villain is forgiven at the last second, without being truly redeemed. These villains spend the story causing strife, but when the conflict is over, the protagonists do not bear them any ill will, and in some case welcome them into their group of friends. They do stop doing evil, but never apologize and do not display any intention to bettering themselves, and their misdeeds are swept under the rug.
 * 5) The villain outright wins at the end of the story, defeating the hero (or other villains) and succeeding in all their evil plans. For extremely obvious reasons, this is, by far, the least common type and can reasonably be expected to occur only in the very darkest of stories, and is in fact very common in modern horror stories. (In fact, no example of this should be provided in the SFU whatsoever, as it is the WORST of the WORST example far yet.)
 * 6) The villain is more of a jerk and thus many don't see the need to punish them (in general, they punish themselves). These kinds of villains are usually from sitcoms, children's cartoons or even racing films (if the protagonist wins) and thus are not really threats. Because of this, many heroes simply let the villain do what they want.
 * 7) The villain is ousted and/or exiled but not brought to justice. These villains are driven out by the hero or some other force of good, but is not aptly defeated.
 * By definition, a Karma Houdini is the strict opposite of a Scapegoat (a villain who is punished more than they should be).
 * No matter how painless the death is, deceased villains automatically do not count as Karma Houdinis.
 * The only way for a dead character to count is if it is of natural causes.
 * Presumed Deceased villains follow the same rule as above.
 * Regardless of how painful is their imprisonment, imprisoned villains do not count as they are unable to pose a physical threat (outside their jails). Of course, former inmates who successfully bust out of jails can count.
 * Villains whose status is dependent upon player choice cannot qualify unless they do not receive punishment for their actions in any possible ending of the game.